In late 2020, we announced the addition of products that would support hands-on early learning in partnership with TTS International. In 2021, we released our first Little Book and added pre-K educators to Pitsco TAG. We’ve had a chance to connect with more educators and add new friends to the Pitsco family. And now we’re a few weeks away from the next issue of the Little Book. Time surely does fly when you’re having fun!
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Topics:
IN THE CLASSROOM,
Elementary School,
Science,
Social and emotional learning,
21st Century Skills,
STEAM,
Math
Monday, March 14, is Pi Day. Get it? 3/14?
Pi – that glorious and notorious number starting 3.14159265358979323846 but stretching to infinity – is incredibly important. It expresses the ratio of a circle’s circumference to its diameter. It is represented by the sixteenth letter of the Greek alphabet – π. And it goes on forever without falling into a repeating pattern (making it an irrational number).
But does it actually exist?
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Topics:
IDEAS & INSPIRATION,
Science,
Activities,
Hands-on Learning,
Math
December 8 is Pretend to Be a Time Traveler Day, the day we use our imaginations to travel to the past or future. You’ll find yourself in the future eventually, but it’s natural to want a sneak peek. Will we have flying cars at last? Will the world still revolve around silly dances on TikTok?
Not even our imaginations can answer for sure.
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Topics:
IDEAS & INSPIRATION,
Science,
Technology,
STEM,
Engineering,
Careers,
Coding,
Future Ready,
Hands-on Learning,
Math,
Workforce Development,
Women in STEM
Nobody here at Pitsco quite remembers for sure, but legend has it that the T in T-Bot® Hydraulic Arm stands for team.
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Topics:
IN THE CLASSROOM,
Middle School,
High School,
Collaborations,
Technology,
STEM,
Engineering,
Authentic Learning,
21st Century Skills,
Hands-on Learning,
Math,
Workforce Development
The popularity of chess has grown exponentially since the start of the pandemic. Makes sense, right? The game only takes two people to play, and, although it has a social aspect, the online versions are generally easy to use. By playing chess, almost anyone can learn critical-thinking, problem-solving, and abstract-reasoning skills at some level. And inventiveness can overcome any boundaries of accessibility.
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Topics:
IN THE CLASSROOM,
IDEAS & INSPIRATION,
Teacher Resources,
Technology,
STEM,
Trends,
Resources,
Engineering,
Activities,
Hands-on Learning,
Math