2020: Starting the decade off right

Posted by Molly Underwood on January 13, 2020

Aaaaand that’s a wrap! A decade has passed, and we are so excited to see what’s to come in the next one. We have LOTS of big things coming this year, and we want to make sure you don’t miss out on any of them! Let’s check out what this year has in store for us.

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Topics: Competitions, FUNDING, Teacher Resources, News, Giveaways, Resources, Teacher Development, Grants, STEAM

The science behind gingerbread houses

Posted by Jessica Born on December 20, 2019

Have you ever built a gingerbread house? This traditional Christmastime activity is as popular and fun as it is trying. From the graham cracker, no-baking-required creations to store-bought kit houses to the work of art at our nation’s capital, it takes art, science, and some magic to bring them to life. Yes, even, the White House celebrates the season with a gingerbread house!

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Topics: IN THE CLASSROOM, IDEAS & INSPIRATION, STEM, Resources, Drafting, STEAM, Art

Bring the winter fun into your classroom!

Posted by Paige Bowman on December 16, 2019

It’s winter! At least . . . almost. Maybe you’re knee-deep in snow where you live, but it’s not been snowing much here in Kansas yet. That also means we’re stretching closer to the end of school year. The final stretch is in! But there’s no reason we can’t pretend it’s a winter wonderland and celebrate the holiday season as it comes in full swing! Here are some ideas to bring together excitement for the winter holidays and education for all types of learners.

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Topics: IN THE CLASSROOM, IDEAS & INSPIRATION, ROBOTICS, Teacher Resources, Resources, Coding, Activities, TETRIX Robotics, Hands-on Learning, STEAM, innovate

Coding for all: Using KUBO in the special education classroom

Posted by Admin on December 14, 2019

Blog written by: Dana Cochran, special education teacher

“It’s a robot dating show, Mrs. Cochran!” my student shouted from the floor while smiling and giggling. 

“Look! Ours both met at the flagpole,” her classmate said excitedly.

My special needs students, ages 10-11, had been working on coding KUBO for about a week. They had learned functions and subroutines. (We hadn’t even gotten to loops, yet.) Everyone was engaged, active, and, most importantly, having fun.

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Topics: IN THE CLASSROOM, ROBOTICS, STEM, Coding, 21st Century Skills, Hands-on Learning, STEAM

Wearable tech: Code Cube™ is here!

Posted by Deidre Galloway on December 13, 2019

In November, Pitsco held the official launch party for our new proprietary coding product, Code Cube. Code Cube is a wearable tech learning tool that offers teachers and students a true coding experience not based around a robot. Students can program the 64-pixel LED screen using block-based programming to create unique images, animations, and patterns. With the built-in accelerometer and sound output, students can design programs that play sounds or change sounds as they change position.

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Topics: IN THE CLASSROOM, Resources, STEM Units, Activities, Hands-on Learning, STEAM