Blog Posts

Four ways to maximize your remaining budget

Posted by Kate Radell on June 19, 2024

 

Maximizing your budget can sometimes feel like a daunting task, especially during the end of a busy school year. But fear not! Here at Pitsco, we want to help you stretch those dollars further than ever before. In this blog, we’ll explore four ways to make the most of your remaining budget – from finalizing summer fun with STEAM activities to restocking for the upcoming school year, investing in your professional development, and trying out exciting new products, we’ve got all the tips you’ll need to ensure a successful summer and upcoming school year for both you and your students. Let’s dive in and make every penny count!

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Topics: IN THE CLASSROOM, Middle School, High School, BEYOND THE CLASSROOM, FUNDING, IDEAS & INSPIRATION, Teacher Resources, Science, STEM, Resources, Engineering, Teacher Development, Coding, Professional Development, Workforce Development

How to create an engaging summer camp using hands-on STEM

Posted by Abi Dreyer on March 01, 2024

Looking to create an unforgettable summer camp experience packed with hands-on STEM activities? Look no further! Our 2024 Summer Camps Solution Guide is here to simplify your planning process. This solution is chock-full of all the fan favorite Pitsco products we have to offer. With tons of simple materials in ready-to-go kits, your summer camp will be the easiest event yet. Easy doesn’t mean boring either! These featured kits are anything but ordinary. They include engaging, hands-on materials that are sure to make your summer program stand out! Let’s check out some of the exciting, unique STEM solutions offered in our guide.

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Topics: BEYOND THE CLASSROOM, IDEAS & INSPIRATION, ROBOTICS, Camps, Teacher Resources, Collaborations, STEM, Resources, Engineering, Coding, Activities, Hands-on Learning, STEAM, innovate, Art, 3-D Printing

Navigating the future: 5 ways to incorporate computer science education into classrooms

Posted by Abi Dreyer on December 06, 2023

Computer Science Education Week (CSEd Week) has arrived! Historically, this week is celebrated every December beginning in 2009. To celebrate, let’s dive into the world of computers, coding, and endless possibilities. After the first personal computer became available in 1973, the use of technology has grown and become an essential part of everyday life for many of us. So, let’s discuss how computer science has also developed to become a vital part of a student’s education and future career.

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Topics: IN THE CLASSROOM, Middle School, Elementary School, ROBOTICS, Technology, Careers, Coding, 21st Century Skills, Hands-on Learning, Early Childhood

STEM Excellence Recognized: Pitsco’s Award-Winning Products Shine in Educators Pick!

Posted by Kate Radell on August 31, 2023

As summer draws to a close, there’s always an array of new and exciting things happening. Kids are gearing up to start a new school year, teachers are prepping their lesson plans, and parents, perhaps, are savoring a little extra free time on their hands. Meanwhile, at Pitsco, we’re celebrating two of our products – LUMA and the Drone Maker Kit – for winning the Educators Pick Best of STEM® 2023 Awards!

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Topics: IN THE CLASSROOM, ROBOTICS, Technology, STEM, Careers, Coding

STEM/STEAM inspires students! Let’s innovate (N-OV-8)

Posted by Corinne Pachl on November 08, 2021

Updated 6/17/24

It’s a bit hazy and, arguably, debatable as to when STEM actually became a “thing.” Some contend it’s been around since the race for space was initiated in the late 1950s/early 1960s. Others say it‘s been present since the 1970s/1980s when huge technological advances were occurring (i.e., the Macintosh and first cell phone). Still others will proffer it was the 1990s when education councils were setting curriculum standards with more emphasis for science, technology, engineering, and math.

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Topics: Middle School, Elementary School, High School, ROBOTICS, Science, Technology, STEM, Engineering, Coding, Authentic Learning, Activities, TETRIX Robotics, Hands-on Learning, STEAM, innovate, Inquiry-based Learning, Art