In November, Pitsco held the official launch party for our new proprietary coding product, Code Cube™. Code Cube is a wearable tech learning tool that offers teachers and students a true coding experience not based around a robot. Students can program the 64-pixel LED screen using block-based programming to create unique images, animations, and patterns. With the built-in accelerometer and sound output, students can design programs that play sounds or change sounds as they change position.
This week, I visited with a beta testing teacher, Natalie Vanderbeck, to discuss her experience with Code Cube.
Getting Started in Seconds
The Code Cube is designed for Grades 3-5, and it’s simple to get started. “The app is so easy to use that students just jump right in,” says Vanderbeck. In the beta classroom, students were able to start coding immediately. Just plug in the Code Cube and head over to the Code Cube app to start programming. After a short review and lesson, the students were able to head to their own computers and start programming.
No Coding Experience Required
The app doesn’t require teachers or students to have any prior experience with coding. Download our Code Cube teacher’s guide, which includes lessons, challenge activities, and more. Also, be sure to check out our video series on getting to know your Code Cube.
In the beta classroom, Mrs. Vanderbeck reported the students’ knowledge growing through the activities – even accomplishing more challenging coding such as if-then statements – within the first few sessions. The curriculum is flexible and provides coding definitions for more advanced learners.
Engage Student Creativity
Code Cube sparks creativity with its vibrant 64-pixel display; students can create whatever image they choose. While I was visiting the beta classroom, students went far beyond the pre-programmed images that Code Cube has. I saw zombies, crabs, Pokemon balls, Santas, and even the Grinch. According to Vanderbeck, the customizable display helps students “connect to their interests and, in turn, connect their interest to coding.” Through the Code Cube, students can create their own art and put the Art in STEAM education. Check out Natalie Vanderbeck's Twitter for more videos and pictures of Code Cube in her classroom.
Designed for the Classroom
Code Cubes are available in single kits and 10-packs for classroom use. Each Code Cube comes with a USB cable and slap band. The classroom packs also include five dual-port chargers for easy charging.
With the built-in accelerometer, students can make the Code Cube react to movements. In the beta classroom, students programmed their Code Cubes with an American flag that would wave as students moved their arm. At our launch party, we used Code Cube to have an official Rock, Paper, Scissors tournament. By moving their wrist in a specific direction, the competitors could initiate a specific image and bring the head-to-head game to life.
Code Cube is an innovative way to engage young learners with the basics of coding. Students can truly take control of the tech they wear through programming, and as one of the first wearable coding devices in the educational realm, it encourages students to embrace their imagination like never before. Purchasing the Code Cube for your kids, nieces, nephews, or grandkids also gives them free access to the curriculum, so it's a perfect last-minute holiday gift. Purchase your Code Cube today to have your students shouting, “Is it Code Cube day?”
TOPICS: IN THE CLASSROOM, Resources, STEM Units, Activities, Hands-on Learning, STEAM