Blog Posts

Video gaming brings STEM skills to life

Posted by Admin on September 10, 2020

Video games have become quite the pastime. They’re a good way to bring family and friends together for work or competition or just a way to unwind with a good story after a long day. With social distancing, most gaming platforms have seen a huge increase in both demand and the amount of users, but that doesn’t mean you can’t keep your mind fresh!

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Topics: IN THE CLASSROOM, BEYOND THE CLASSROOM, Culture, Science, Technology, STEM, Resources, Coding, Authentic Learning, Activities, Future Ready, 21st Century Skills, Hands-on Learning, STEAM, Workforce Development, Virtual Reality

ISTE 2019: What’s new, what’s for you, and what to do next

Posted by Preston Frazier on July 26, 2019

About a month ago, we were gathered for ISTE National Conference in Philadelphia with 20,369 attendees from all 50 states and 81 countries. There were 3,196 presenters, including 479 students and more than 500 exhibitors. All the new, upcoming, and breakthrough ed tech and 21st-century learning trends were on display. There were so many options –everything from 3-D printing to virtual reality to coding were there for administrators and teachers to try out, test, and see.

And as expected it was a connected conference – 123,479 tweets using #ISTE19, #ISTE2019, and #ISTEinPA were sent and Instagram stories were viewed 104,222 times, with messages such as how Ursuline School was super pumped to meet Mr. Robot. And TAG teacher David Lockett was happy to share the good news about Fable and Smart Buddies.

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Topics: ROBOTICS, Technology, Trends, Coding, TETRIX Robotics, innovate, Conferences, 3-D Printing, Virtual Reality