“Tell me and I forget, teach me and I may remember, involve me and I learn.”
– Benjamin Franklin
A mentor is “someone who provides support and helps the mentee to review their situation through a process of reflection, questions, signposting, challenge, advice and feedback” (National Mentoring Day).
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Topics:
IN THE CLASSROOM,
BEYOND THE CLASSROOM,
Teacher Resources,
Collaborations,
Culture,
FIRST Tech Challenge,
STEM,
Trends,
Resources,
Teacher Development,
Hands-on Learning,
Workforce Development
Tacos 🌮
Gasoline ⛽️
Sweaters 🧥
Pharmaceuticals 💊
All of these come from our farmers.
From fiber to fuel to food, nearly everything we eat, wear, and use started as a plant or an animal that was raised on a farm. Yes, even our favorite fast-food meals!
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Topics:
IN THE CLASSROOM,
BEYOND THE CLASSROOM,
Culture,
Science,
Technology,
STEM,
Engineering,
Careers,
Activities,
Hands-on Learning,
Math
FIRST® recently announced the new game for the 2020-2021 FIRST Tech Challenge season, ULTIMATE GOALSM presented by Qualcomm, and it’s definitely a game changer in the robotics world!
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Topics:
Middle School,
Competitions,
ROBOTICS,
Culture,
FIRST Tech Challenge,
Resources,
Coding,
TETRIX Robotics
Let’s be real here, we have some pretty neat nature in this world – some might call it “neature.”
What’s so cool about nature in the United States is that you get a different taste of it in every state.
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Topics:
BEYOND THE CLASSROOM,
IDEAS & INSPIRATION,
Homeschool,
Teacher Resources,
Culture,
Science,
STEM,
Trends,
Resources,
Activities,
Hands-on Learning,
STEAM,
innovate
Video games have become quite the pastime. They’re a good way to bring family and friends together for work or competition or just a way to unwind with a good story after a long day. With social distancing, most gaming platforms have seen a huge increase in both demand and the amount of users, but that doesn’t mean you can’t keep your mind fresh!
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Topics:
IN THE CLASSROOM,
BEYOND THE CLASSROOM,
Culture,
Science,
Technology,
STEM,
Resources,
Coding,
Authentic Learning,
Activities,
Future Ready,
21st Century Skills,
Hands-on Learning,
STEAM,
Workforce Development,
Virtual Reality