Blog Posts

Making a difference through mentoring

Posted by Preston Frazier on November 12, 2020

“Tell me and I forget, teach me and I may remember, involve me and I learn.”
– Benjamin Franklin

A mentor is “someone who provides support and helps the mentee to review their situation through a process of reflection, questions, signposting, challenge, advice and feedback” (National Mentoring Day).

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Topics: IN THE CLASSROOM, BEYOND THE CLASSROOM, Teacher Resources, Collaborations, Culture, FIRST Tech Challenge, STEM, Trends, Resources, Teacher Development, Hands-on Learning, Workforce Development

Growing minds: National Farmer’s Day

Posted by Admin on October 12, 2020

Tacos 🌮
Gasoline ⛽️
Sweaters 🧥
Pharmaceuticals 💊

All of these come from our farmers.

From fiber to fuel to food, nearly everything we eat, wear, and use started as a plant or an animal that was raised on a farm. Yes, even our favorite fast-food meals!

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Topics: IN THE CLASSROOM, BEYOND THE CLASSROOM, Culture, Science, Technology, STEM, Engineering, Careers, Activities, Hands-on Learning, Math

Changing the game: FIRST® Tech Challenge season ready

Posted by Preston Frazier on September 22, 2020

FIRST® recently announced the new game for the 2020-2021 FIRST Tech Challenge season, ULTIMATE GOALSM presented by Qualcomm, and it’s definitely a game changer in the robotics world!

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Topics: Middle School, Competitions, ROBOTICS, Culture, FIRST Tech Challenge, Resources, Coding, TETRIX Robotics

STEM in the outdoors: National Public Lands Day

Posted by Admin on September 12, 2020

Let’s be real here, we have some pretty neat nature in this world – some might call it “neature.”

What’s so cool about nature in the United States is that you get a different taste of it in every state. 

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Topics: BEYOND THE CLASSROOM, IDEAS & INSPIRATION, Homeschool, Teacher Resources, Culture, Science, STEM, Trends, Resources, Activities, Hands-on Learning, STEAM, innovate

Video gaming brings STEM skills to life

Posted by Admin on September 10, 2020

Video games have become quite the pastime. They’re a good way to bring family and friends together for work or competition or just a way to unwind with a good story after a long day. With social distancing, most gaming platforms have seen a huge increase in both demand and the amount of users, but that doesn’t mean you can’t keep your mind fresh!

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Topics: IN THE CLASSROOM, BEYOND THE CLASSROOM, Culture, Science, Technology, STEM, Resources, Coding, Authentic Learning, Activities, Future Ready, 21st Century Skills, Hands-on Learning, STEAM, Workforce Development, Virtual Reality