By Admin / March 10, 2018

Gaming in the classroom?

Ever since the early 1980s, a short, mustache-toting plumber has been one of the most recognizable characters in the world. He’s not really known for his plumbing skills; he’s better known for his insane vertical leap and penchant for rescuing a certain princess who can’t stay out of harm’s way. Yes, I’m talking about Mario. March 10 is National Mario Day. So it seems fitting to consider the positive aspects that games, such as those in the Mario franchise, can bring to learning, and how Mario could be used in formal education.

Video Games and Learning

Oftentimes, video games get a bad rap. People list the negative aspects and usually dismiss the plethora of positives. A cursory search of video games and education on Google brings up decades of research on the positives. When you look at the specifics of Mario-based games, there are six elements that students learn without even realizing it:

  • Logical thinking – Mario games are simple ones where players need to go from Point A to Point B, but getting there isn’t always easy. Whether players are organizing items in anticipation of objectives or learning how to solve problems with new strategies, logical thinking is always present.
  • Observation – There are many elements at play in a single level of Mario. From level layout to enemy movement patterns, players are always observing and mentally making note of what’s happening. Becoming a better gamer is becoming more observant.
  • Spatial learning – As players go through a level, they begin to get a feel for the layout. Imagine it as a map they begin to picture in their head. They can reason and predict what the next part might look like as the screen continues to scroll with Mario.
  • Basic knowledge – Frustrations from failure and success are all present during gaming. Players learn to deal with these basic emotions of day-to-day life as they play. This is especially evident in Mario, in which trial and error is the basis of platforming games.
  • Problem-solving and decision-making – This is really a no-brainer. All games present players with a problem they have to figure out. In Mario games, the problem is as simple as needing to arrive at the end of the level, but how the players achieve that goal can vary. It’s up to them to decide the best way to reach their goal.
  • Strategic planning – While this is usually reserved for more complicated games, Mario still has its own version, which is best exemplified during boss fights. Bosses are new characters who each have a special skill players must adapt to. It’s a test for players to develop a strategy for the best way to eliminate the boss.

Mario games are mostly variations of problem-solving and reflex tests that force the player to figure out the best way to finish a level. Level design and ways to complete each level become more complex the further players advance in the game, but the goal remains similar. Gameplay in Mario falls under the category of platforming, which is one of the simplest forms of game design. Genres such as real-time strategy games, simulations, multiplayer games take the learning elements from Mario and amplify them to even greater heights.

Mario in the Classroom

While not all games are a good fit for the classroom, the Wii U game Super Mario Maker would be a great starting point for learning design elements. Super Mario Maker allows players to take the basic building elements that make a level in Mario and create their own level. This game implements the touchscreen of the Wii U by letting students drag and drop objects into a level, and then it quickly switches from building to playing. Think of it as a virtual makerspace.

Students can learn the basics of level design and start to think about the strategy and creativity that go into creating the games while getting to enjoy classic Mario platforming of their own creation. Nintendo even used it for an educational session in San Francisco a few years ago at a public library. At the session, Nintendo aimed to encourage students on the path from consumers to creators.

If you’re looking to introduce coding with a gaming flair, look at Unity. The developer of the Unity engine has numerous tutorials online and example code for creating a basic platforming game. Schools have begun to implement games like Minecraft to teach kids things such as architecture and coding. These are beginner coding skills that students can learn and easily transfer to robotics and engineering. Students coding a platforming level could be the starting point for students coding their own TETRIX® robot!

Most people usually don’t associate video games with education, but given games’ ever-growing popularity, it would be remiss to quickly dismiss the possibility. The current generation of students are kids who, as digital natives, have always been exposed to and actively play digital games. Bringing the two together in the classroom can be an incredibly effective way to engage students and help them develop transferable knowledge and skills such as problem-solving to coding. Besides, who wouldn’t want to say they got to learn something from Mario today?

TOPICS: Coding, IN THE CLASSROOM, ROBOTICS, IDEAS & INSPIRATION, Technology

Admin

Written by Admin

A few of Pitsco’s cool staffers contributed their knowledge and time to this post. We’re proud to have a great group of developers, writers, managers, builders, and creatives who can help bring the Pitsco Blog to life.